Version History
Here you can find the changelog of Mindustry since it was posted on our website on 2019-07-20.
The latest version is 7 and it was updated on soft112.com on 19 April, 2024.
See below the changes in each version:
version 7-official-146
posted on 2023-09-03
- Fixed Mono units not mining
version 7-official-145.1
posted on 2023-06-19
- Fixed adding schematic icon tags breaking the game
- Misc pathfinding bugfixes; units should not get stuck moving backwards
- Legged/insect units should no longer pathfind around solid blocks they can step over
version 7-official-144.3
posted on 2023-05-22
- Fixed a startup crash related to certain mods
version 7-official-144.1
posted on 2023-05-13
- Bugfixes
version 7-official-143.1
posted on 2023-04-08
- Many various bugfixes
version 6-official-126.2
posted on 2021-03-29
[This is a truncated changelog, see Github for full notes]
- Fixed bridges being planned without unlock in campaign
- Fixed player moving slower on servers with status effects
- Fixed player not respecting formation speed on servers
- Fixed separators consuming power when idle
- Fixed logic blocks not saving buildings on reload
- Fixed rare door placement crash
- Fixed logic units being able to take/remove items from any team block
version 6-official-126.1
posted on 2021-03-06
[This is a truncated changelog, see Github for full notes]
- Fixed crash when using chat as server host
- Added support for parsing weather JSON
version 6-official-125.1
posted on 2021-02-20
[This is a truncated changelog, see Github for full notes]
This is a minor update that reduces building splash damage for certain projectiles and fixes various mods issues.
While build 125 servers should be compatible with 125.1 clients, updating is still recommended.
- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors
version 6-official-125
posted on 2021-02-16
[This is a truncated changelog, see Github for full notes]
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
- Fixed chat not working when paused
- Fixed 128+ cores on map breaking servers
- Fixed editor breaking building links on resize
- Made turrets/units take enemy hitbox size into account when targeting
- Made builder/repair AI flee from enemies when idle
- Mods: Many various bugfixes for json effects
version 6-official-124.1
posted on 2021-02-08
[This is a truncated changelog, see Github for full notes]
- Fixed mod list being fetched on startup, leading to potentially annoying error messages
- Fixed crash when a mod without a version is viewed
- Un-blacklisted arc.Net
- Added unit armor stats to database
- Added unit production time to unit factory database
version 6-official-123.1
posted on 2021-01-21
[This is a truncated changelog, see Github for full notes]
- Fixed negative numbers not displaying properly in power nodes
- Fixed mod minVersion parsing
- Fixed mods disappearing after import [Android]
- Disabled duplicate IP prevention system
- Added mod browser sort order button
version 6-official-122.1
posted on 2020-12-30
[This is a truncated changelog, see Github for full notes]
- Various minor bugfixes
- Increased power source output again
- Improved building beam visuals
- Improved peformance of maps with many adjacent power nodes/batteries
- Disabled weather in editor
version 6-official-122
posted on 2020-12-23
[This is a truncated changelog, see Github for full notes]
- Fixed Quad AI
- Fixed crash in conveyor upgrade pathing
- Fixed other various crashes
- Made payload pickups prioritize units in blocks instead of the blocks themselves
- Increased foreshadow coolant effectiveness, but slightly decreased rotation speed
- Improved space skybox scaling
- Added building damage stats to bullets
- Added WIP mod browser for GitHub mods
- Added bridge link preview
version 6-official-121.3
posted on 2020-12-15
[This is a truncated changelog, see Github for full notes]
- Decreased junction item capacity - this may cause slight desync on servers running previous 121 versions, servers are advised to update
- Many various small bugfixes
version 6-official-121
posted on 2020-12-06
[This is a truncated changelog, see Github for full notes]
- Fixed rebuilding a core near vault causing resources to drop to 1K
- Fixed captured sectors getting locked
Campaign multiplayer changes:
- New host research is now carried over to clients
- Clients can now use their research even if the host doesn't have it
- Clients can now research new tech in multiplayer
- Added a hint that explains this information
version 6-official-120.4
posted on 2020-12-04
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked
version 6-official-120
posted on 2020-12-01
[This is a truncated changelog, see Github for full notes]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
Units:
- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed
Campaign:
Maps:
version 5-official-104.6
posted on 2020-03-27
- Added player search bar (Contributed by @fuzzbuck)
- Updated various translations
- Fixed duplicate player IDs - note that this will reset your UUID! [Android]
version 5-official-104.5
posted on 2020-03-04
- Updated feature suggestion link
- Updated translations
- Fixed modified player name persisting after server is exited
- Added solar power multiplier rule
version 5-official-104.2
posted on 2020-02-12
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
version 5-official-103.4
posted on 2020-01-25
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks
version 5-official-102.2
posted on 2019-12-30
version 5-official-101.1
posted on 2019-12-17
- Added safer mod loading system - errors should no longer crash, but display a log
- Added new Cyrllic font
- Added range display and stats for repair point
- Whitelisted some more classes for scripting
- Fixed scripting not working on some devices [Android]
- Fixed power node desync
- Fixed some blocks not showing up in drill mining list
version 5-official-101
posted on 2019-12-12
- Added various new features for modding - see documentation
- Added server block state autosync
- Added support for Thai font
- Added JS scripting - unstable, not well tested
- Fixed liquid junction to item bridge crash
- Fixed launch items not saving
- General maintenance bugfixes and translation updates
version 5-official-100.1
posted on 2019-11-22
- Added fallback mod loading for poorly formatted old mods
- Fixed infinite building range
- Fixed impact reactors being able to blow up core on servers
- Fixed liquid bridges passing backwards
- Updated various translations
version 5-official-100
posted on 2019-11-20
- Added experimental lighting system - can be enabled in custom game rules
- Added power diode block (Contributed by Quezler)
- Added plated conduit block (Contributed by Quezler)
- Added light block for dark maps only
- Improved pulse conduit speed (Contributed by Quezler)
- Improved building priority
- New permissive mod parsing format (HJSON)
- Fixed a few incorrect consumption displays in blocks
- Fixed 'underwater' ores in editor
version 4-official-92.2
posted on 2019-09-01
- Possible server-side fix for "disconnected" bug
- Fixed startup crash
- Fixed map import errors
- Other critical bugfixes
version 4-official-88
posted on 2019-08-16
The first release of version 4.0; an update that has been in the works for over a year.
Extensive changes, including new gamemodes, customizable rules, a new editor, new graphics, new enemies, unit production, new progression, a campaign, and more. See the in-game changelog link for specific details of what has been added and removed over the past year.
version 3.5-release-40
posted on 2019-01-05
- Fixed incorrect attribution in credits; music was made by "A Drop A Day"
- Removed unneeded 3.5 upgrade dialog that sometimes showed up in main menu
- Added information dialog regarding v4 beta
- Fixed Discord link